Creating and saving a Normal Map in Zbrush is straightforward and easy to create. Normal maps are great sources to add extra detail to your project and I highly recommend spending some time on creating a good normal map to add those extra details and make your project unique.
How to create a normal map in Zbrush?
The process is easy. Let’s look at the steps involved:
- Load your obj into Zbrush.
- It is important to know that a Normal map in Zbrush will only work on an individual Subtool basis. That means you can only create one normal map per subtool and not more than one.
- To create the normal map in Zbrush you also need to subdivide your model. Subdivide it to 3 or 4 for example.
- You will need a UV map for your model.
- Set the UV map size to 4096.
- After you have subdivided your model, change the subdivision to lower for example 1 or 2.
- Go to the Normal Map area in Zbrush.
- Create the Normal Map.
How do I export a normal map from Zbrush?
- Clone the Normal Map.
- It will be cloned to the Texture Palette.
- Flip V before export. This will ensure that the normal map is not upside down.
- Export it to the designated folder.